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- Welcome to DRAGCITY U.S.A. Version 3.0 Copyright Richard Nikula 1993.
-
- Your uncle died and has left you his dragster. Its not state of the art.
- In fact, its a manual 3 speed job with the engine in front of the driver.
- You've decided to cast good judgement aside and race it yourself.
-
- STARTING DRAGCITY
-
- To invoke DRAGCITY, enter the following command:
- DRAGCITY [options]
-
- Options are as follows. I would suggest that if you use the same
- options most of the time to create a batch file or to specify the
- options from menu program.
-
- -m : Suppress mouse usage even if a mouse is present. All entry
- must be done from the keyboard. The keyboard can be used for
- entries even when this option is not used, except the gears
- display which results in unexplainable (in a paragraph) gear
- selections.
-
- -s : Suppresses the sound effects.
-
- -d : Suppresses digital sound effects and uses the PC speaker
-
- -l : Moves the tachometer to alternate location.
-
- -t : Activates tournament mode if 2 or more players are racing.
-
- -p1name: Specifies player 1's name.
- -p2name: Specifies player 2's name.
- -p3name: Specifies player 3's name.
- -p4name: Specifies player 4's name.
-
- -a# : Set the default accelerator sensitivity. The default value
- is 5. The accelerator can still be adjusted during game play.
-
- -c# : Adjust for various (fast) computer speeds. The game should
- autoadjust for processors up to 25Mz. However, if you find the
- elapsed times to be too fast, specifying -c1, -c2, etc will slow
- you down.
-
- -xn# : Sets the car color for player n's car. # is any number between
- 1 and 255. Numbers 1 thru 7 and 56 thru 63 represent work best.
-
- The following settings will most likely not need to be specified but
- can be if problems with default settings occur:
-
- -p : Suppresses page switching. If your graphics card doesn't work
- with paging active, try this option. It will result in
- slower elapsed times however and eliminates access to gears
- and history at some times.
-
- -e : Set video mode to EGA 640 X 350 X 16 colors
- -v : Set video mode to VGA 640 X 350 X 16 colors.
-
- Note: options can be combined but must be specified separately
- as in the following example:
-
- DRAGCITY -m -s -p1Joe -p2Bill
-
- starts the game no mouse, no sound and 2 players (Joe and Bill).
-
- INITIAL OPTIONS MENU
-
- As an alternative to using the option switches, you can specify
- the settings via the options menu. The options menu is presented
- automatically when DRAGCITY is started with no switches. The
- options can be changed by typing the first letter of the option
- (or if mouse support is active, by clicking near the beginning of
- each option). To leave the options menu, press ENTER (with the
- mouse, click on the "press ENTER" line or press both buttons
- simultaneously). If for some reason, you don't want to continue
- with DRAGCITY, pressing escape (ESC) terminates the program.
-
- The option settings and their defaults are as follows:
-
- Players - Default is 1 player. Up to 4 players may be specified
-
- EGA/VGA - Default is based on current graphic monitor. Shouldn't
- need to be adjusted.
-
- Mouse - Default is Mouse active if a mouse driver is loaded or
- Keyboard if not. If DRAGCITY can not find the
- mouse driver, you cannot set the mouse option on.
-
- Sound - Default is sound on. Sound can be set off.
- The game makes a small amount of sound to indicate
- relative speed. If you wish to play without
- being heard, turn the sound off. If a Sound Blaster
- driver is available, digital sound will be used.
- Note, the sound blaster driver must have the correct
- port, DMA, and IRQ values set in it (these are not
- overridden). If you get errors initializing the sound
- support, use INST-DRV to change the driver.
-
- Tournament - Allows racing in either friendly or tournament modes.
- In friendly mode, racers take turns one a time and
- compare times. In Tournament mode, the players race
- against each other based on the draw. Requires at
- least 2 racers. Default is "friendly". Actually I
- like to play tournament mode by myself and use my
- imagination.
-
- PLAYER NAME SPECIFICATION
-
- Being a pleasant program, DRAGCITY requests that players enter
- their names. You can either enter your first name as requested
- or just press ENTER (or a simple mouse click will do), in which
- case, you will be known by the affectionate name, PLAYER1, PLAYER2
- and so on. If you specify all names via the switches above, you
- will bypass this request. Names are used to show whose turn it is
- and for posting entries to the history file.
-
- RACING:
-
- To drive, you need an accelerator and a clutch. If you have a mouse,
- the right button acts as the accelerator. When pressed, you
- accelerate otherwise you slow down. The left button is your clutch.
- Just tap it whenever you want to change gears (and initially to leave
- the starting line). If you don't use a mouse, the space bar can be
- used as an accelerator (pressing it once starts accelerating and
- pressing it again starts slowing you down). Also the ENTER key is the
- clutch (which works just like the left mouse button).
-
- The first thing you need to do is stage. (Note, before you begin
- the stage you can press ESC to activate the menu bar and choose
- gears to alter the gears as desired.) This is done by
- accelerating up to the starting line. As you enter the staging
- area, the upper yellow light will turn on. As you complete
- staging, the 2nd yellow light goes on. Once this occurs, the
- remainder of the lights will begin to cycle. You want to engage
- the clutch as soon as the bottom green light goes on. If you
- engage the clutch too soon, you "red light" and have to start
- over. You also need to adjust your engine speed (using the
- tachometer) to get a good start while not starting too slow,
- "going up in smoke", or blowing your engine. Your RPMs when you
- leave the starting line have a big influence on racing time.
-
- Once you have starting racing, you will change from the starting line
- view to the racing view. As you race, you will need to shift.
- Shifting too soon will result in lugging down the engine and a slower
- racing time. Shifting too late also slows the racing time. You'll
- have to get to know your car to determine the optimum points. If you
- rev your engine too high, it will break so be careful going above "red
- line". If you blow your engine while racing, the red light in the
- middle of the oil gauge will glow (you may be able to coast across the
- finish line if you are going fast enough).
-
- At the completion of the quarter mile, your reaction time, elapsed
- time, total time, and top speed are shown. If any value is in the
- top ten, it will be followed by an asterisk (*).
-
- At the completion of each race, a menu bar is displayed at the
- top of the screen. To race again, click the left button on the
- Continue box. To display the record file, click on Records. To
- change the gear values for additional race scenarios, click on
- the Gears box. To show an analysis of the race, click on the
- Breakdown box. To quit, click on the Quit box. If during the
- race, you want to quit, pressing ESC will display these boxes.
- Only continue and quit can be selected, the remainder can only
- be viewed before and after racing.
-
- If you don't have a mouse, C, R, G, B, and Q can be used for Continue,
- Records, Gears, Breakdown, and Quit, respectively.
-
- GEARS ADJUSTMENT
-
- If you select the gears display, the current settings will be
- shown in red. Each gear has an optimum speed range which yields
- the most increase in RPMs. Above and below this range, the gears
- are less efficient (and thus result in slower elapsed times).
- The low gear range also has an affect on the RPMs at which "burn
- out" will occur (burn out is easy to recognize because the RPMs
- will be high but the speed will be low). The ranges and values
- for each gear are shown on the gears display. You can choose
- from 6 different sets of gears for 1st through 3rd. You can mix
- and match any combination of the 6 gears. With a mouse, just
- click on the desired square. When complete, click on the accept
- box. If you don't have a mouse, just select the square desired
- by its coordinate. For example, L2, M3 (This will be clearer
- when you see the gears display). To accept the changes, simply
- type an A.
-
- The gears display shows the accelerator sensitivity. Basically, this
- allows you to adjust how responsive your accelerator is. The higher the
- value, the less responsive. This is only of importance at the starting
- line. By altering this value, the RPMs will increase faster or slower.
- The accelerator sensitivity can be adjusted at any time, however it is
- only displayed here. (As a suggestion, to determine the best value sit
- at the starting line after the green light and increase and/or decrease
- the sensitivity until it feels right, than race. After the run, invoke
- the gears display to view the value for future reference). To Increase
- the tension, use the plus key (+), to decrease, the minus key (-).
-
- When viewing the gears display, you can also use the x key (exchange)
- to change the car color. If you invoke the gears display from the
- starting line, the car will change color as soon as it moves.
-
- Note, if multiple players are playing, each has their own set of
- gears, color and accelerator sensitivity. Changing one player's
- values does not affect the others.
-
- HALL OF FAME
-
- This program maintains a history file of racing statistics. It can
- be accessed before and after racing from the menu bar (Records).
- There are 4 categories as follows:
- Top speed. The speed at the end of racing.
- Reaction time. From green light to start.
- Elapsed time. From start to finish.
- Total time. Reaction plus Elapsed time.
- Your current run is also shown for comparison to the top values.
- You can reset the Hall of Fame by deleting the DRAGCITY.SCO file.
-
- To exit the Hall of Fame, pressing any key or a mouse click will do.
-
- TOURNAMENT PLAY
-
- When 2 or more racers are participating, you can use a tournament
- format. The players are randomly seated into 1 of 4 positions in
- the semi-finals. To advance to the next round of competition, the
- racers must win the round. If the player has a "solo" round, they
- must finish the race. Blown engines, red lights, etc, disqualify
- the racer from advancing. In 3 player games, one player is given a
- solo run in the semi-finals. In 2 player games, both players are
- given solo runs in the semi-finals.
-
- After the semi-final round, the winners advance to the finals.
- The player with the lowest elapsed time goes second (since lane
- choice is of no advantage the faster racer gets the advantage of
- seeing the run of the competitor and thus knows how good of a run
- is required to win).
-
- At the beginning and end of each round, the tournament board is
- displayed. This shows the racers that advanced as well as the
- racing times for all competitors. To return to racing, press
- any key (or click the mouse).
-
-
- AUTOMATIC MODE
-
- There is also an automatic transmission mode (which isn't much of
- a challenge but can be used to approximate the best possible
- time is for a given set of gears). In this mode, all you have
- to do is hold down the accelerator. Leaving the starting line,
- shifting, etc are handled automatically. Although this is
- automatic, there is some variation and the elapsed time will vary.
- This mode can be activated / deactivated by selecting CTRL-A.
-
- The file README.CTY has additional information on the requirements for
- use of DRAGCITY.
-
- ----------------end-of-author's-documentation---------------
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